![]() ![]() However, it would take a lot of dedication to do that given how chaotic these levels are set up. I suppose that is something of the appeal, that the game is not something you instantly master, and needs to gradually learn from every angle in order to play through it skillfully. On one hand, they were pretty invigorating, but on the other, they were confusing, and could be unceremoniously ended by one misstep that has Sonic tumble into another route in a given stage, right onto an unseen and unpredictable enemy. Along with a large number of instances where I rocketed through a stage, barely noticing what I was doing as Sonic rocketed from locale to locale, jumping off of springs, through tubes, and spinning through the air. There are plenty of sour moments, annoyingly placed death traps, and just not particularly fun platforming that are spread throughout the game. Though, there are others where it feels as if the player needs to fumble through them several times in order to get good, which is not supported by the sequential structure of this game. Much like with Sonic 2, there are actually quite a few stages that keep things simple, emphasize speed, and are generally a lot of fun to play through. How much fun is that? Well, it’s strange when I break it down. Like Sonic 1 and 2, what really matters is the gameplay, and how much fun the fast paced platforming it is known for can offer. Why is Sonic traveling throughout time? What is he accomplishing? Why did Robotnik/Eggman specifically decide to make Metal Sonic? How did Amy Rose get on this planet? It might make sense when going through the game, but when trying to make heads or tails of whatever story there is in this game just baffles me. Except this one involves a miniature planet, time travel, a damsel in distress named Amy Rose, and Metal Sonic. Much like the games that came before it, Sonic CD amounts to another colorful adventure featuring the spiky blue anthro dude with an attitude as he fights against evil scientist Teddy Roosevelt and his army of robots. Platforms: Sega CD, PC(Reviewed), Xbox 360, Playstation 3, iOS, and Android So without further ado, let’s just spin dash through a loop, bounce off a badnik, and grab a couple of rings… or whatever. Unlike the three mainline games, I’ve actually never played Sonic CD as I simply lacked access to it as a child, and as such don’t have much of a history with it. Continuing with my Genesis-era Sonic retrospective from parts 1 and 2, Sonic CD originally began development as a portion of Sonic 2 before mechanical differences led to the game being too vastly different, causing it to later be repurposed as the marquee title for the Sega CD. ![]()
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